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MMO10 Free for All: Assumptions based on assumptions

By: Beau Hindman   2010-07-21T15:00:00     News Item: 12347

Filed under: World of Warcraft, Fantasy, Darkfall, Business models, Culture, Economy, belief, Free-to-play, Browser, Comics, Casual, Kids, Free for All

I decided to write this article based on a nagging feeling. It's not something I would normally look into, being that the questions I have are not that easy to ask, or not that easy to clarify. But, as I sink deeper and deeper into the world of international websites, games and toys, I always find certain attitudes pop up during my conversations about my findings. Perhaps it is because I am used to the sights, sounds and styles of free-to-play titles, and have learned to look beyond some of the long titles and odd descriptions. I no longer see games divided into groups and sub-groups.

When hearing the complaints about "foreign" games, I rarely see the counterbalance to the comments. If "Asian" games are grindy, that would mean that North American games are not? If free-to-play games "force" you to spend money, then that means that North American subscription titles do not? The descriptor "free-to-play" is accurate, nine times out of 10, yet there seems to be an issue with using that term, because at some point the gamer might need to spend money to go at a pace she wants to.

In fact, I am confused by the constant use of the words free-to-play to describe, essentially, a class of game. Where is the counterbalance to that? Does that mean that all subscription games are from a different world of higher quality?

Continue reading Free for All: Assumptions based on assumptions

Free for All: Assumptions based on assumptions originally appeared on on Wed, 21 Jul 2010 15:00:00 EST. Please see our terms for use of feeds.

    
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