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MMO10 Turbine expands on LotRO's Lua scripting

By: Justin Olivetti   2010-07-20T15:00:00     News Item: 12302

Filed under: Fantasy, Lord of the Rings Online, Previews, Free-to-play

Ever since hearing the news that Turbine will allow gamers to create mods for Lord of the Rings Online using the Lua agendaming language, the community's been abuzz about what this means for LotRO -- good and bad. Would this allow for the creation of game unbalancing add-ons, or perhaps the rise of a LotRO edition of WoW's controversial GearScore? Or does Turbine have a specific vision in mind for the scope of mods?

Yesterday on the LotRO forums, Narrel, Turbine's Games Systems Engineer, posted a clarifying note about why the company chose to implement this and where it plans to go with it. The devs' main priority with Lua scripting was to empower gamers to tweak and modify the user interface more to their liking, as the default UI cannot be all things for all folks.

While it is going to prohibit mods from botting or macros, Turbine will open the field for gamers to work with the inventory layout, information that the HUD displays, quickslot bars, target info, fellowship info and raid vitals. "We are very excited about this feature," Narrel said, "and look forward to the day when it goes live allowing gamers to have a much more customizable experience with our graphical interface."

Turbine expands on LotRO's Lua scripting originally appeared on on Tue, 20 Jul 2010 15:00:00 EST. Please see our terms for use of feeds.

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